2007 Round-The-World Flight Simulator Race Update: A Day of Surprise and Heartache
It’s coming up on three and a half days straight of racing for the Flight Simulator Geeks…
Earlier today the race around the world was extremely close as SimOuthouse pulled a surprise manuever by interpreting the rules differently than other teams and used a jet to get to an Atlantic corridor in addition to using a jet in the Trans-Atlantic corridor. As a result of this surprise manuever, they were able to jump ahead of AVSim for the Trans-Atlantic flight by nearly an hour and a half. Looking at the image you can see SimOuthouse’s baton holder, Ferror, being chased by literally the entire AVSim team.
There’s the surprise, now for the heartache… SimOuthouse’s baton holder crashed after that long jet journey across the Atlantic. While that alone is not tragic since you can pass the baton off and only accrue a 30 minute penalty, the wing-man who had the baton passed to him also crashed while landing. Here’s what SimOuthouse posted about their failed landing:
“Second attempt in looked great (first approach slightly too high), but the main wheels hit a small ridge in front of the runway (perhaps 20 or 30 feet in front) and the aircraft exploded”
The crash over the crucial leg gives a distinct advantage to AVSim and Flightsim.com. Speaking of FlightSim.com, they have opted for a route with more bonus hours and have accumulated three more than the other team. While it looks like they are far behind on the world map, the race is far from over and too close to call. It’s expected that this will be the closest challenge ever.
Permalink | Trackback | del.icio.us Digg Reddit | Bookmark/e-Mail
Comments:
Leave a comment

[...] post by Chief Gizmateer and plugin by Elliott [...]
[...] Read the rest of the story on NonPCGeeks. [...]
How exactly does this work? Does everybody just hit F4 and max out the engine for 6 hours at a time? Or is there some level of realism built into the rules such as not exceeding any operating parameter?